andrel wrote:
>>> Any suggestions? ;)
>> Matlab?
> no, all floating point arithmetic (unless with special libraries).
OK. I really know nothing about it other than
1. I hate it.
2. It's meant to be fast.
> BTW for a real scene you would never need more than a precision of
> 1:1e56 (size of the universe divided by the Planck length ;) )
Not in the final scene, no. But the intermediate calculations? Maybe! ;-)
--
http://blog.orphi.me.uk/
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