|
|
Bruno Cabasson wrote:
>
> Thanks for your reply. Waiting for someone to answer, I made a few more
> tries and tested the trick with emissive media. I don't find it very
> satisfatory in that the object is illuminated, but emits light. In a
> radiosity scene, it is preferable to avoid this.
>
> I am trying another idea ...
Bruno,
You might try Alain's idea of faking it with other light_sources. You
need not worry about the other lights affecting the scene if you make a
light_group, like so:
/* begin pseudocode
light_group{
light_source{...}
light_source{...}
object{ media_object }
}
end pseudocode*/
The lights will only illuminate the media object, so you are free to try
different light_source settings to fake global illumination. The lights,
however, may cast shadows from unlit objects. Be aware of that.
Sam
Post a reply to this message
|
|