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My 2 cents...
I think that, prior to discussions about which approach should be
taken, we should create a dozen (or so) of typical simple scenes
which would include most typical SDL features (one with a loop, one
with a macro, one with textures, one with 'trace', etc...).
Each envisioned language and/or paradigm should be tested 'against'
these scenes, with sample would-be code. This would allow, IMO,
better evaluation upon criterias such as features, powerfulness,
expandability, readability, user-friendliness, ease of implementation, etc...
Fabien.
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