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![](/i/fill.gif) |
something like this: (there's still a problem: for some reason the scene is
upside down or mirrored, I'm not sure)
#version unofficial MegaPOV 1.2;
light_source {
<500,500,-500>
rgb <1.5,1.4,1.3>
}
light_source {
<-500,-500,-500>
rgb <.4,.5,.9>
shadowless
}
union {
torus {
1.5,.25 rotate -x*45 translate -x
pigment {rgb <1,.2,.1>}
}
torus {
1.5,.25 rotate x*45 translate x
pigment {rgb <.1,.2,1>}
}
translate z*10
}
union {
torus {
1.5,.25 rotate -x*45 translate -x
pigment {rgb 0} finish {ambient 1 diffuse 0}
}
torus {
1.5,.25 rotate x*45 translate x
pigment {rgb 1} finish {ambient 1 diffuse 0}
}
translate z*10
rotate y*180
no_shadow
}
#macro Quad(P1,P2,P3,P4)
triangle {P1,P2,P3} triangle {P1,P3,P4}
#end
mesh {
Quad(<0,0,0>,<0,1,0>,<0,1,1>,<0,0,1>)
pigment{
pigment_pattern {camera_view{location 0 look_at -z}}
pigment_map {
[0 rgbt 1]
[1 camera_view{location 0 look_at z}]
}
rotate -y*90
}
finish {ambient 1 diffuse 0}
translate x*500
translate <0,-.5,-.5>
}
camera {
orthographic
location 0
right x
up y
look_at x
}
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![](/i/fill.gif) |