Alain <ele### [at] netscapenet> wrote:
> Possible but not realy practical in any case when you need to do 1000's+ of FP
> operations, some of those been possibly quite complexe. And this was my point:
> maintain acceptable rendering speed while geting higher FP precision.
> Arbitrary precision can be 100 to 1000 times slower, and possibly even worse.
He didn't ask to render using the high-precision FP. He asked for
#defined variables with high precision.
--
- Warp
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