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Larry Hudson wrote:
>> Thorsten Froehlich wrote:
>>
>>>
>>>> Because of this, they have a
>>>> syntax that is *very* easy to parse for a computer (as an example,
>>>> the XML grammar fits in about 200 lines, whereas the C grammar takes
>>>> over 400 lines (and that's *without* the preprocessor!)
>>>
>>> No XML is better discussion (not sure if that is your argument or not),
>>> please, those lead nowhere. XML being easy to parse is not an
>>> argument for
>>> anybody who knows something about (programming) language theory - the
>>> complexity of a grammar* isn't defined by the name of the language
>>> after all ;-)
>>>
>>
>> I don't understand your answer so I can't really answer to it, but
>> I'll try to clarify my post:
>> ...
> I also found Thorsten's opening sentence confusing, but I was finally
> able to parse it as meaning:
> No "XML is better" discussion, please...
>
Thanks for the translation ;) Then I can answer Thorsten: No, that
wasn't my argument. I firmly believe that XML would be a poor choice
given the goals pursued by POVRay. As I explained, XML was designed
to be an exchange format between different softwares. As such, it is
intended to be generated by a computer program, not hand-typed. This
is quite incompatible with the idea that POVray scenes are primarily
written by hand.
XML has its uses, but replacing the POV SDL most emphatically is
*not* one of them.
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
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