POV-Ray : Newsgroups : povray.general : The new max trace level behavior in pov3.7 beta 22 : Re: The new max trace level behavior in pov3.7 beta 22 Server Time
31 Jul 2024 12:16:18 EDT (-0400)
  Re: The new max trace level behavior in pov3.7 beta 22  
From: Warp
Date: 4 Sep 2007 11:05:55
Message: <46dd7453@news.povray.org>
Rune <new### [at] runevisioncom> wrote:
> I don't have particular scenes in mind, but the need for it is just as real 
> as a ned for an adjustable max_trace_level. If it was just a matter of 
> avoiding infinite trace loops, a fixed max_trace_level of, say 255, with no 
> option of setting it lower, would be fine. But it's not just about that, and 
> this is no different if the ray goes straight through or bended.

  If the trace level was not limited then reflecting/refracting objects
could cause an infinite loop. That's the main reason why the trace level
is limited.
  However, objects which do not reflect nor refract cannot cause an infinite
loop.

  But perhaps it might be a good idea to be able to limit the number of
transparent objects traced, if needed...

-- 
                                                          - Warp


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