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Warp wrote:
> Rune <new### [at] runevision com> wrote:
>> Will there be a new keyword for specifying the max desired number of
>> transparent surfaces passed through (default=infinite)? If not, how
>> can it be avoided that scenes that rendered fast before (with
>> acceptable artifacts) will render extremely slow with the new
>> behavior?
>
> You think it's necessary?
I don't have particular scenes in mind, but the need for it is just as real
as a ned for an adjustable max_trace_level. If it was just a matter of
avoiding infinite trace loops, a fixed max_trace_level of, say 255, with no
option of setting it lower, would be fine. But it's not just about that, and
this is no different if the ray goes straight through or bended.
> Any suggestions?
I don't know. max_passthrough_level ?
Rune
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http://runevision.com
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