POV-Ray : Newsgroups : povray.general : The new max trace level behavior in pov3.7 beta 22 : Re: The new max trace level behavior in pov3.7 beta 22 Server Time
31 Jul 2024 12:21:40 EDT (-0400)
  Re: The new max trace level behavior in pov3.7 beta 22  
From: Rune
Date: 4 Sep 2007 07:32:55
Message: <46dd4267@news.povray.org>
Warp wrote:
> Rune <new### [at] runevisioncom> wrote:
>> Will there be a new keyword for specifying the max desired number of
>> transparent surfaces passed through (default=infinite)? If not, how
>> can it be avoided that scenes that rendered fast before (with
>> acceptable artifacts) will render extremely slow with the new
>> behavior?
>
>  You think it's necessary?

I don't have particular scenes in mind, but the need for it is just as real 
as a ned for an adjustable max_trace_level. If it was just a matter of 
avoiding infinite trace loops, a fixed max_trace_level of, say 255, with no 
option of setting it lower, would be fine. But it's not just about that, and 
this is no different if the ray goes straight through or bended.

> Any suggestions?

I don't know. max_passthrough_level ?

Rune
-- 
http://runevision.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.