Warp wrote:
> In the new beta the behavior of the maximum trace level has been
> changed a bit. Now the trace level is *not* incremented for objects
> which do not have reflection nor ior (but which may be transparent or
> semi-transparent).
Will there be a new keyword for specifying the max desired number of
transparent surfaces passed through (default=infinite)? If not, how can it
be avoided that scenes that rendered fast before (with acceptable artifacts)
will render extremely slow with the new behavior?
Rune
--
http://runevision.com
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