POV-Ray : Newsgroups : povray.general : Physically accurate wax simulation : Re: Physically accurate wax simulation Server Time
31 Jul 2024 06:18:24 EDT (-0400)
  Re: Physically accurate wax simulation  
From: Alain
Date: 3 Sep 2007 14:10:09
Message: <46dc4e01@news.povray.org>
Charles nous apporta ses lumieres en ce 2007/09/03 07:23:
> Dear Alain,
> 
> I was referring to the snipped you posted earlier:
> 
> #declare Scale = 0.001;// use a large (>100) or a small (<0.01) value
> #declare R = seed(1);// any value will do
> #declare Samples = 10;// use a larger value only if absolutely needed, as
> you
> cross 2 surfaces, each ray will split in 10 two times!
> 
> normal{average{normal_map{
>     #while(Samples)
>  [1 normal bumps translate<rand(R),rand(R),rand(R)>*Scale scale Scale]
> // you use a broad pattern with large displacemen
> //OR tyni pattern with small displacement.
>  #declare Samples = Samples - 1;
>     #end
>     }
> 
> This gives me a syntax error.
> 
> Another way to state the issue, by the way, is that a single material cannot
> cast a shadow upon itself. I think I'm going to try simulating a few
> thousand microscopic spheres and see what results that gives me.
> 
> Kind regards,
> Charles
> 
> 
The problem is that a comment line was split in 2. The error comes from that 
second part whitch is NOT proper SDL syntax ;-)

-- 
Alain
-------------------------------------------------
Lutheran: If shit happens, don't talk about it.


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