46d12e49@news.povray.org...
> fls13 <fls### [at] netzero net> wrote:
>
> The problem with using a sphere is that you need to make it really
> large and put its origin very far away (below) the camera for it to
> look realistic, and objects that large might present rendering artifacts
> due to limits in the floating point calculations.
>
But if the farthest (and invisible) parts of the sphere are very far, the
rendered parts are at reasonable distance, aren't they?
Marc
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