POV-Ray : Newsgroups : povray.binaries.animations : Holorec-room test #3(hopefully last) : Re: Holorec-room test #3(hopefully last) Server Time
19 Jun 2024 15:33:38 EDT (-0400)
  Re: Holorec-room test #3(hopefully last)  
From: dbott
Date: 24 Aug 2007 23:29:59
Message: <46cfa237$1@news.povray.org>
"Nimish Ajmani" <nomail@nomail> wrote in message
news:web.46cee5b5a0ee8aadb4a03ea00@news.povray.org...
> OK.  Here is the last test which adresses all the improvements suggested
to
> me.
> First, I made the room that is simulated round, where the holorec room is
> square.  This was done on suggestion of John VanSickle to make the effect
> cooler.
>
> Second, I added the character to the mask for transformation.  It reflects
> the transformation around it, while still being faithful to its textures.
>
> And as a third thing, I created a new character.  Many people did not
easily
> recognize my boxed characters as characters, so I created a more humanoid
> figure.  Note that he still needs some minor detailing, but I did finish
> the overall of him
>
> These are the results of combining these three new things.
>
> I just now noticed that the hallway leading out of the room is the exact
> width of the door.  Though not intended, I do think this adds a nice bit
of
> detail to the animation.  And the characters wheels on the back are
mooving.
>  It's just hard to see here.
>
> Please leave comments or any more suggestions for improvement.  I know
that
> the rooms look a bit bland, but they are still in the works.
>

very nice FX....................Darin


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