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"Nimish Ajmani" <nomail@nomail> wrote in message
news:web.46cee5b5a0ee8aadb4a03ea00@news.povray.org...
> OK. Here is the last test which adresses all the improvements suggested
to
> me.
> First, I made the room that is simulated round, where the holorec room is
> square. This was done on suggestion of John VanSickle to make the effect
> cooler.
>
> Second, I added the character to the mask for transformation. It reflects
> the transformation around it, while still being faithful to its textures.
>
> And as a third thing, I created a new character. Many people did not
easily
> recognize my boxed characters as characters, so I created a more humanoid
> figure. Note that he still needs some minor detailing, but I did finish
> the overall of him
>
> These are the results of combining these three new things.
>
> I just now noticed that the hallway leading out of the room is the exact
> width of the door. Though not intended, I do think this adds a nice bit
of
> detail to the animation. And the characters wheels on the back are
mooving.
> It's just hard to see here.
>
> Please leave comments or any more suggestions for improvement. I know
that
> the rooms look a bit bland, but they are still in the works.
>
very nice FX....................Darin
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