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> David Buck wrote:
>
>> Very strange. When POV-Ray was first written, there were no .obj,
>> .mdl or .3ds formats. POV-Ray used its own format which developed
>> into a sophisticated programming language for scene design. Because
>> of this design, we are able to do amazing things with POV-Ray which
>> can't be done with traditional scanline algorithms working on polygon
>> meshes. The results can be breath-taking and are IMHO unrivaled in the
>> scanline world.
>
> Even Pixar's renderer turns to ray-tracing for some of its effects.
>
> Regards,
> John
I thought it was all raytraced, at least for the final scenes.
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