POV-Ray : Newsgroups : povray.general : Conversion : Re: Conversion Server Time
31 Jul 2024 12:21:01 EDT (-0400)
  Re: Conversion  
From: Nicolas Alvarez
Date: 24 Aug 2007 01:36:58
Message: <46ce6e7a$1@news.povray.org>

> David Buck wrote:
> 
>> Very strange.  When POV-Ray was first written, there were no .obj, 
>> .mdl or .3ds formats.  POV-Ray used its own format which developed 
>> into a sophisticated programming language for scene design.  Because 
>> of this design, we are able to do amazing things with POV-Ray which 
>> can't be done with traditional scanline algorithms working on polygon 
>> meshes. The results can be breath-taking and are IMHO unrivaled in the 
>> scanline world.
> 
> Even Pixar's renderer turns to ray-tracing for some of its effects.
> 
> Regards,
> John

I thought it was all raytraced, at least for the final scenes.


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