POV-Ray : Newsgroups : povray.general : Conversion : Re: Conversion Server Time
31 Jul 2024 12:13:34 EDT (-0400)
  Re: Conversion  
From: John VanSickle
Date: 23 Aug 2007 23:04:05
Message: <46ce4aa5@news.povray.org>
David Buck wrote:

> Very strange.  When POV-Ray was first written, there were no .obj, .mdl 
> or .3ds formats.  POV-Ray used its own format which developed into a 
> sophisticated programming language for scene design.  Because of this 
> design, we are able to do amazing things with POV-Ray which can't be 
> done with traditional scanline algorithms working on polygon meshes. The 
> results can be breath-taking and are IMHO unrivaled in the scanline world.

Even Pixar's renderer turns to ray-tracing for some of its effects.

Regards,
John


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