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David Buck wrote:
> Very strange. When POV-Ray was first written, there were no .obj, .mdl
> or .3ds formats. POV-Ray used its own format which developed into a
> sophisticated programming language for scene design. Because of this
> design, we are able to do amazing things with POV-Ray which can't be
> done with traditional scanline algorithms working on polygon meshes. The
> results can be breath-taking and are IMHO unrivaled in the scanline world.
Even Pixar's renderer turns to ray-tracing for some of its effects.
Regards,
John
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