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Rune wrote:
> I hate to say this, but overall I preferred WIP #6 to this one.
No need to hate it! Refining an image, for me, often needs a step into
the wrong direction (maybe exagherate something too much) to make flaws
visible. The important thing is to find what was better before and get
back to it.
> I liked how the background hills seemed to be far away and give the
> impression of a whole world made up of these hills with paths and signs. In
> the new version, it seems that you have increased the size of the background
> signs/poles and the paths, making them look like they're oddly close to the
> foreground. This not only makes the world seem smaller, it also distracts
> from the main motif in the foreground, because the new wide paths are thick
> gray lines penetrating though the image. I also preferred the distribution
> of sign clusters in WIP #6 where they were all over the place. In this new
> image, they are almost only on hill tops (it seems), which looks odd and
> unbalanced to me.
Agreed. I wasn't too sure and happy about the signs on only the hills
myself, but wanted to try how it looked if I mimicked the foreground. As
for the paths being to thick: I don't like it that much either, the
image resolution I used didn't offer anything better, so I'll have to
switch to something bigger. But I needed to check how it looked all
together.
> The positive improvement here is that the paths look natural. If only they
> were thinner and there were more of them, as if the whole system of paths
> were seen from a longer distance like in WIP #6, it would look great IMHO.
I'll see what I can do. Maybe I'll model the paths in POV-Ray and render
a topview, so that I can change the resolution and thickness on the fly
if I need it...
Thanks for the comments, much appreciated!
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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