RusHHouR <gee### [at] mail nu> wrote:
> To think I could have spent this time learning 3dsm or maya
> instead...
Some people do not have that kind of spare money and they have moral
standards high enough to not to use them illegally.
> Cant some genious just make a pov-scene-to-single-mesh converter program.
> Please.
It's just not possible without replicating at least half of the entire
POV-Ray rendering engine. This is because objects can be created
programmatically according to other objects, patterns and pigments.
A converter would have to actually replicate an almost complete raytracer
to do this.
And of course there's the issue of tesselating objects. In some cases
it can be a pretty difficult task (for example it's possible in POV-Ray
to create infinite non-planar surfaces, which pose a big problem for
tesselation).
--
- Warp
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