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Rune nous apporta ses lumieres en ce 2007/08/18 21:46:
> Okay, so I've finally gotten all the details to a level where I'm satisfied
> with it. (You wouldn't believe how many tweaks I've made since the last
> version I posted, that probably no one else than me even notices...) Making
> test-prints with my printer have made me aware of issues with things than
> don't work as well on print as on the screen, because nuances in colors and
> luminance is lost once printed. To deal with that, contrast of certain
> textures have been enhanced, which looks better on the screen too as a
> bonus.
>
> Anyway, I've splitted the image into several layers, and once the background
> layer was separate, it suddenly got temptingly easy to play around with
> it... In my head the background was always just white, but after having seen
> some of the possible alternatives, I'm suddenly not sure I prefer white
> anymore. I don't know which version I want to have printed!
>
> What to do, what to do...
>
> What do you think?
>
> Teaser image is attached, the full versions can be seen here (in png format,
> so the page is slightly heavy):
> http://runevision.com/3d/metalandflowers/
>
> BTW, the blue, teal and green color is carefully selected. Colors with red
> in don't work well so shades of red, yellow, and violet are out. Also, light
> colors don't work well (except completely white), nor almost black or gray
> ones (except completely black). I also tried some linear gradient with color
> to white and color to black. At first it looks really sweet, but after
> looking at it for a little white it begins to just look cheap. Compromises
> don't work here. Just one strong color.
>
> Rune
>
Very good! I realy like the white, teal and green versions. I don't like the
blue and black. Just a quetion of personal taste.
--
Alain
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Confucianism: Confucius say, "Shit happens."
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