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"Warp" <war### [at] tag povray org> wrote in message
news:46c7416d@news.povray.org...
> St. <dot### [at] dot com> wrote:
>> Now to the point. ;) I did a few experiments* where I used +a0.0 +am1
>> and the same but with +am3, and there was a significant difference in
>> speed:
>
> There's no method 3. I guess povray is reverting to method 1.
So, method 1 is recognised by PoV-Ray but not method 3. It still
leaves the question of what method 1 is good for compared to +a0.0?
>
>> Second from last question, (silly question too): what does the 'am'
>> stand for?
>
> Antialiasing method.
Dang... :o/
>
>> Lastly, how can I improve these jaggies?
>
> If rendering time is not an issue, you can increase the number of
> samples using the +r option. The default is +r3 (which means 3x3 rays).
> Try with +r4 or +r5 (and expect heavy slowdown of the rendering).
Phew! Well, this is an image that I have to go through with. But,
you've taught me something new there Warp. Thanks.
I'll give that a try and hope it comes good. ;)
~Steve~
>
> --
> - Warp
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