stevenvh wrote:
> if I stack a number of transparent objects the area where light has to go
> through 3 or more becomes opaque. Is there a logical explanation for this,
> or is it a bug?
global_settings
{
max_trace_level 10
}
Every time a ray is reflected or refracted, new rays need to be shot
which could take long (or forever) to render if there were no limit.
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