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Marty Schrader nous apporta ses lumieres en ce 2007/08/17 15:44:
> I am trying to create a library of POV-Ray components to be used in
> creating model rocket designs. (The same considerations would apply to
> any type of design application, though.) I need to make fins, fin sets,
> nose cones, fuselage size reducers, and other components all modular so
> that the rocket being modeled can be altered at will. If I were using a
> commercial design program this wouldn't be a problem, I guess, but the
> whole point here is to make it POV-Ray based and release it to the
> public domain.
>
> Okay, so how do I do this? I have included a simple rocket file to show
> you what I am doing. Note that the surface texture is wrong; I still
> don't know how to paint a regular surface on to a curve. Heh. This is a
> farily accurate rendering of an actual model rocket I fly all the time:
>
> http://www.theschraderfamily.com/Marty/Images/SlugLaunch.jpg
>
Pack the macros for the components in an include file. Include required
informations inside that include file.
Some components may best be modeled as meshes: ex.: fins.
Any part with linear sides can be modeled as cylinders and cones. This include
the main parts as airframe, couplers, nose cones and size reducers/expanders.
Make all parts lined up along a specific axis. Have all parts expand from a
common plane: base situated at <0,0,0> and expanding toward +Y.
--
Alain
-------------------------------------------------
War is an instrument entirely inefficient toward redressing wrong; and
multiplies, instead of indemnifying losses.
Thomas Jefferson
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