Ah, I hadn't notice the individual vertex possibility. That's definitely
something I can use. Thanks!
Jesse
Warp wrote:
> Bill Pragnell <bil### [at] hotmail com> wrote:
>> I've never tried it, but if you use a mesh2 object you can texture triangles
>> or even vertices individually.
>
> Actually you can do that with a mesh too, but it becomes more verbose.
>
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