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> How would you represent an arbitrary isosurface using several user
> deffined functions? or even just one? How about a Julia fractal, with the
> almost infinite variations it offers? Now, think about a scene containing
> 1000's of CSG objects proceduraly generated and placed? And, if the
> placement of the objects in that scene depended on the location, and
> possibly the shape, of the previous ones?
Finite complex objects could be represented as their bounding-boxes, that
seems to be the way most GUI modelers deal with memory limitations anyways.
It would be handy to have a command line option to output a "parsed objects"
list. That might help make it easier to import from POV SDL.
*add to wish list*
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