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mtxcoll nous apporta ses lumieres en ce 2007/08/14 16:14:
> "Hildur K." <hil### [at] 3dcafemail every1 net> wrote:
>> "mtxcoll" <mtx### [at] gmail com> wrote:
>>> Hi, I'm experimenting on POV-Ray trying to make a realistic Earth-like sky
>>> using scattering media and need help finding a place to start. I haven't
>>> found any good tutorials on how to accomplish this, and my own attempts
>>> always seem to make the atmosphere look too dark or too bright.
>>>
>> Have you looked into Rune´s Fast Sky?
>> might be helpful
>>
>> http://runevision.com/3d/povgoodies/
>>
>> Hildur
>
> Thanks! This is pretty useful as a guide for how my atmosphere should look
> like. I was still hoping to use just media to create a sky, though, just
> to see how it could be done. I've hit a major hiccup though: even though I
> can get a consistently blue sky using Rayleigh scattering, when I try
> combining it with Mie murky scattering the sun's glare is enormous and I
> don't know how to reduce it. If I reduce the amount of light or density of
> the atmosphere too much I end up with a black sky. Here's my scene file so
> far:
>
> camera {
> location <-4, 0, 0>
> look_at <0, 0, 0>
> rotate y*0
> }
>
> light_source {
> <1000, 0, 0>
> rgb 3
> looks_like {
> sphere {
> <0,0,0>, 10
> pigment { color White }
> finish { ambient 1 }
> }
> }
> parallel
> point_at <0, 0, 0>
> rotate z*14
> }
>
> plane {
> y, -1
> pigment { color White }
> }
>
> sphere {
> <0,0,0>, 300
> pigment { transmit 1 }
> hollow
> interior {
> media { // Rayleigh scattering
> scattering {4, <50,128,194>/255*0.5}
> density { rgb 0.005 }
> }
> media { // Mie Murky scattering
> scattering {3, 1e-9}
> density {rgb 1e-9}
> }
> }
> }
>
>
Try lowering only the second media's density.
Apply a density modifier like spherical. Scale the spherical pattern by less
than 300, something around 180 to 260 could be an acceptable radius. Play around
with color_maps and scaling to modulate it's density.
Try using 2 containers, one for the raleigh model scattering, a second, smaller
one, for the mie murky model.
You can also experiment with mode 5 "Henyey-Greenstein" with an exentricity from
0.75 to 0.97. Higher values make the scattering more directional, tightening the
hallow effect around the "Sun".
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you know the teapot bezier patches
by heart.
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