POV-Ray : Newsgroups : povray.general : Mesh Subdivision? : Re: Mesh Subdivision? Server Time
31 Jul 2024 06:19:29 EDT (-0400)
  Re: Mesh Subdivision?  
From: FlyerX
Date: 14 Aug 2007 17:50:39
Message: <46c223af$1@news.povray.org>
Jesse Connell wrote:
> Hello,
> 
> I'm working on visualizing some simulation data with POVRay. Since what 
> I'm dealing with is a set of 3D finite-element meshes, it looks like the 
> best method is to convert the surface of my mesh into a POVRay mesh of 
> smooth triangles and go from there. What I've done is split the 
> quadrilaterals I have into triangles and compute normal vectors with a 
> bunch of cross products. This works OK, but it has some problems, such 
> as the shadow line artifact. Also, I don't see any easy way to 
> distribute a range of colors on the surface of the mesh to represent a 
> variable (ie, pressure or velocity magnitude).
> 
> What (I think) I'd like to do is split the elements of my mesh into many 
> more elements and smooth it out. I've found a few sets of macros and 
> things for doing this, like the "New Surface Subdivision Suite" (
> http://www.geocities.com/evilsnack/nsss.htm ) and "POV-Ray with 
> Subdivision". They all seem to be unmaintained, though, or at least very 
> out of date. Does anyone here have a preferred way of smoothing / 
> subdividing meshes? Also, is there any experience out there in general 
> with using POVRay with finite element analysis data? I know that's not 
> at all what it's designed for, but I think it could be very useful for 
> generating images for presentations/posters/etc. Thanks,
> 
> Jesse


PoseRay can subdivide meshes and export them to POV code. Load a mesh 
and in the groups tab select subdivision and then press update. There 
are several options you can play with for different results.

http://mysite.verizon.net/sfg0000/

good luck,

FlyerX


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