chefboss <chi### [at] manganese-blue com> wrote:
> When rendering one of the test-scenes with (Version 3.6.1 (g++ 3.4.1 @
> i686-pc-linux-gnu) there is an obviously non-realistic behaviour:
> Light, transmitted by a glass of given refraction, does not behave correctly
> when projected onto a plane behind the sphere. The refracted light gives
> ever the same pattern, independently of the given "ior".
What makes you think it's a bug? There's nothing working differently
from how it should be working.
'caustics' is more or less obsolete. Use 'photons' instead.
--
- Warp
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