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Hello,
I'm working on visualizing some simulation data with POVRay. Since what
I'm dealing with is a set of 3D finite-element meshes, it looks like the
best method is to convert the surface of my mesh into a POVRay mesh of
smooth triangles and go from there. What I've done is split the
quadrilaterals I have into triangles and compute normal vectors with a
bunch of cross products. This works OK, but it has some problems, such
as the shadow line artifact. Also, I don't see any easy way to
distribute a range of colors on the surface of the mesh to represent a
variable (ie, pressure or velocity magnitude).
What (I think) I'd like to do is split the elements of my mesh into many
more elements and smooth it out. I've found a few sets of macros and
things for doing this, like the "New Surface Subdivision Suite" (
http://www.geocities.com/evilsnack/nsss.htm ) and "POV-Ray with
Subdivision". They all seem to be unmaintained, though, or at least very
out of date. Does anyone here have a preferred way of smoothing /
subdividing meshes? Also, is there any experience out there in general
with using POVRay with finite element analysis data? I know that's not
at all what it's designed for, but I think it could be very useful for
generating images for presentations/posters/etc. Thanks,
Jesse
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