POV-Ray : Newsgroups : povray.newusers : Bump / Normal height : Re: Bump / Normal height Server Time
28 Jul 2024 20:30:56 EDT (-0400)
  Re: Bump / Normal height  
From: Alain
Date: 14 Aug 2007 06:07:09
Message: <46c17ecd$1@news.povray.org>
Woody nous apporta ses lumieres en ce 2007/08/13 22:41:
> I can't seem to figure out how to change the intensity of normal surfaces
> from the pov documentation. i.e how far a normal surface portrudes from the
> regular surface of an object.
> 
> How do I change how far the checker lines extend beyond the 2 unit radius of
> the sphere?
Normals never change the actual shape of the object, only the aspect of the surface.
If you want your checker pattern to change the shape of the sphere, you need to 
use an isosurface.
> 
> Is there any to also change the width of the lines (i.e) thicker lines, but
> keeeping the area of each square relatively the same?
For that, you need to use layered pattern. Add 3 gradients pattern, one aligned 
along each axis, with a color_map like: color_map{[0.01 rgb 0][0.01 rgbt 1]}
> 
> 
> 
> The pic and source are as follows
> http://www.geocities.com/jeffwood581981/bump.bmp
> http://www.geocities.com/jeffwood581981/bump.txt
> 
> Any help is greatly appreciated.
> 
> 


-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when whenever you write include, even 
in essays, etc, you always add a "#".


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