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camera { location <0,0,-2> look_at <0,0,0> }
background { rgb <1, 1, 1> }
light_source { <0,0,-25> rgb 10 shadowless}
#local Ob1 = smooth_triangle {
<-0.1, 0.5, 0.0>, <0.0, 0.1, 1.0>,
< 0.1, 0.5, 0.1>, <0.0, 0.1, 1.0>,
< 0.0, 0.6, 0.0>, <0.0,-0.1, 1.0>
pigment { rgb <1,0,0> }}
#local c0 = 0; #while ( c0 <= 264 )
object { Ob1 rotate <c0/4.0, -c0, 0.0> }
#local c0 = c0 + 33; #end
Shows several light and one dark triangle on latest Linux version. This
is just a minimal scene to show the effect; Entire areas of my full
scene are turning black this way.
-Shay
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