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barton wrote:
> I'm creating a fairly simple recursive macro which creates a 10x10x10 cube,
> and based on the level of recursion, breaks down each sub cube into
> 10x10x10 cubes, which may be in turn broken down into 10x10x10 cubes...
You'll be lucky to get more than two levels of recursion before you have
so many scene objects that your memory manager will scream bloody murder,
UNLESS
You are culling a large proportion of the obects from the scene.
Regards,
John
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