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Trevor G Quayle wrote:
> "Rune" wrote:
>> When I add fade_distance to the interior, things become even more
>> odd: The blob part seems not to become darker at all (and the
>> artifacts are still there). The sphere_sweep parts however become
>> very dark (but the artifacts are still here, too). It's the same
>> interior applied to a union of blob and sphere_sweep, yet they look
>> completely different from each other! I don't understand this...
>
> It could be about the angle of incidence of the light striking it.
> The pistil has a lot of direct light, whereas the stamens don't
> (except the one on the bottom where you can see a bright edge).
I found out it was just more precision problems. If both blob and
sphere_sweep are scaled up with a factor of ten, they are equally bright.
> I find it best not to mix interior fading with media.
Yes, I do use absorbing media. I only tested it with interior fading as per
Alain's suggestion.
I might play around a bit more and try to get the sss to work, but I found
some nice texture settings that look pretty nice too, so maybe sss won't be
necessary after all.
Rune
--
http://runevision.com
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