POV-Ray : Newsgroups : povray.binaries.images : Flower and Metal WIP2 : Re: Flower and Metal WIP2 Server Time
5 Nov 2024 12:40:50 EST (-0500)
  Re: Flower and Metal WIP2  
From: Rune
Date: 28 Jul 2007 05:43:18
Message: <46ab0fb6$1@news.povray.org>
Trevor G Quayle wrote:
> "Rune" wrote:
>> When I add fade_distance to the interior, things become even more
>> odd: The blob part seems not to become darker at all (and the
>> artifacts are still there). The sphere_sweep parts however become
>> very dark (but the artifacts are still here, too). It's the same
>> interior applied to a union of blob and sphere_sweep, yet they look
>> completely different from each other! I don't understand this...
>
> It could be about the angle of incidence of the light striking it.
> The pistil has a lot of direct light, whereas the stamens don't
> (except the one on the bottom where you can see a bright edge).

I found out it was just more precision problems. If both blob and 
sphere_sweep are scaled up with a factor of ten, they are equally bright.

> I find it best not to mix interior fading with media.

Yes, I do use absorbing media. I only tested it with interior fading as per 
Alain's suggestion.

I might play around a bit more and try to get the sss to work, but I found 
some nice texture settings that look pretty nice too, so maybe sss won't be 
necessary after all.

Rune
-- 
http://runevision.com


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