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Tom York wrote:
> I *think* there was a solution; you specify the blob component sizes
> on a larger scale, so instead of a spherical component with radius
> 0.1, you'd use radius 10 and scale the blob down or the whole of the
> rest of the scene up by a factor of 100 to compensate.
Hmm. If I just make the blob components larger, the artifacts mostly
disappear. However, if I scale the whole blob down to compensate, they
reappear. I am reluctant to scaling my entire scene up at this point - it
would be an ugly hack. Thanks for the suggestion though.
> You might also fake SSS instead by using megapov's AOI pattern to add
> light near the edges of the object, but I have never tried this.
I don't think AOI can fake SSS except for very simple shapes like spheres,
cylinders and other completely convex shapes...? Even for those, it would
work only if the light comes almost from behind. It's the same reason you
can't use AOI to simulate shading of clouds. It's just not very related.
Rune
--
http://runevision.com
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