Alain wrote:
> For the sss, maybe having a fade_color with a short fade_distance
> could help. Does using strum help?
Sturm in the blob makes no difference.
When I add fade_distance to the interior, things become even more odd: The
blob part seems not to become darker at all (and the artifacts are still
there). The sphere_sweep parts however become very dark (but the artifacts
are still here, too). It's the same interior applied to a union of blob and
sphere_sweep, yet they look completely different from each other! I don't
understand this...
Rune
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http://runevision.com
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