I've been improving the image the last month. This one is rendered in what
will correspond to 100dpi. If I can get posters printed at 200 or 300dpi
I'll render it at a higher resolution.
I changed the metal texture a lot and also its shape and welding. Does it
look right now?
I've worked on the stem too but I'm not satisfied with it. It looks like
it's made of metal, which is not the intention. It should look like a real
stem, only in black and white. It might help to just turn down the specular,
but there's also something odd about the small bumps that I can't figure
out. Maybe it needs a higher accuracy setting?
I tried to use subsurface scattering (sss) for the pistil and stamens but it
is behaving oddly. It creates bright pixels near the edge of the object, and
it also seem that blobs with sss look brigher than sphere_sweep with sss for
some reason. The bright end of the pistil is a blob while the rest is a
(straigt for now) sphere_sweep. I'm considering just dropping sss when it
creates so much trouble.
All comments, feedback and suggestions are welcome!
Rune
--
http://runevision.com
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