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nothing really special. I'm working on some architectural macro's and I
thought I might as well show what I already have :)
So far I have a more or less convincing brick texture (not perfectly
suitable for close-ups as can be seen in brickwall-zoomedin.jpg), and a
macro that makes random stone walls. Next step are frontdoor- and
window-macros, followed by roof-macros, and, by putting them all together,
random-building-macros.
Comments welcome!
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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Attachments:
Download 'stonewall.jpg' (154 KB)
Download 'brickwall.jpg' (174 KB)
Download 'brickwall-zoomedin.jpg' (175 KB)
Preview of image 'stonewall.jpg'
Preview of image 'brickwall.jpg'
Preview of image 'brickwall-zoomedin.jpg'
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