Orchid XP v3 wrote:
> Warp wrote:
>> scott <sco### [at] laptopcom> wrote:
>>> If that's all you want to do, then better to write/use some external
>>> program to do the calculations then import to POV for rendering.
>>
>> Any suggestions? ;)
>
> gp/pari?
>
> Matlab?
no, all floating point arithmetic (unless with special libraries).
BTW for a real scene you would never need more than a precision of
1:1e56 (size of the universe divided by the Planck length ;) )
>
> *cough* Haskell? 0;-)
probably
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