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#declare SD=seed(255);
blob {
threshold .05
#declare index=0;
#while(index<50000)
sphere {5*(0.5-<rand(SD),rand(SD),rand(SD)>),rand(SD),5 }
#declare index=index+1;
#end
pigment {rgb 1}
hollow
}
This script 50 000 spheres took lest than 5minutes to render on a 933Mhz
512k windows 98 PC
for 500 000, the scene starts to draw at 2m 03 s.. no problem of memory ...
news:web.469b4f19c04c333f2345a0210@news.povray.org...
> How many objects I can place in a scene? Thousands, millions, billions?
> To be more specific lets say I want to draw a scene with 1 million
spheres.
> How much time it will take (roughly, on a modern PC) ? What are the
critical
> characteristics of a computer (cache, frequency, CPU, memory, graphic
card)
> which would let me plot more objects faster?
>
>
>
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