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PdG <pdg### [at] intermerdagmail com> wrote:
> the first has an ireealistic black zone, the second has a smoot gradient
> from light to dark, and if i use a cylinder statement instead of the mesh,
> pov renders it like blender.
I still see no difference in the images.
Anyways, just out of curiosity, what happens if you speficy "no_shadow"
in the mesh when you render it with povray?
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- Warp
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