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I was using a difference of a plane and a box, but then I realized that for
what I wanted to do I could just use a plane with an image_pattern with the
once keyword, but I was wondering what is the most memory efficient or speed
efficient method, CSG difference or intersection, plane + image_pattern +
once, or the polygon or mesh? the work that I've been doing latelly has used
flat images almost exclusivelly (and transparency), so any speed saving
technique would be much appreciated.
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