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28 Jul 2024 22:24:50 EDT (-0400)
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From: Veggiet
Date: 12 Jul 2007 18:37:35
Message: <4696ad2f@news.povray.org>
I was using a difference of a plane and a box, but then I realized that for 
what I wanted to do I could just use a plane with an image_pattern with the 
once keyword, but I was wondering what is the most memory efficient or speed 
efficient method, CSG difference or intersection, plane + image_pattern + 
once, or the polygon or mesh? the work that I've been doing latelly has used 
flat images almost exclusivelly (and transparency), so any speed saving 
technique would be much appreciated.


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