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Samuel Benge wrote:
> Hi again!
>
> My goal was to increase the realism of height_field rocks by separately
> texturing the edges, the sides, and the inside edges of the formation.
>
> To meet this goal I employed an edge-finding pigment to determine the
> outside and inside edges of the rocks, and then used it as a patterned
> texture_map. To save time on the final render, I used Rune's illusion
> include library to project the edge data onto the rocks at render time.
>
> The scene was rendered with low radiosity settings. Slight noise and a
> black border were added with the Gimp. I gave it a final pass with a
> POV-based, luminous color bleeding effect.
>
> I still have farther to take this technique. Is it looking promising so
> far? Questions, comments, appreciated as always~
>
> ~Sam
Wonderful! Looks exactly like some broken concrete blocks I saw in a parking
area a while ago.
How about doing a tut on the procedure to make them...? (Hint hint!)
VERRY nice.
--
Stefan
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