This is fairly normal behaviour with ClothRay. It happens because the two
surfaces are almost coincident. I think it is explained somewhere in the
docs, or I remember this from earlier comments. What you should do is to
scale up a tiny bit the final cloth so that it covers nicely the sphere.
Alternatively, you can start by scaling up a tiny bit the sphere before
processing and use the resulting cloth over your original sphere. Very small
amounts will be enough.
Thomas
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