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Kimberley wrote:
>When I make some the top of 2 layered objects (which have solid color)
>transparent, I get a large checkered pattern appearing, rather than solid
>color. Any suggestions?
>
>
>
I think your question was about transparent pigments, but I think the
guys answered a question about producing images with transparency. Is
that right? If so:
I think the dark areas you're seeing are where the translucent objects
overlap (and therefore are darker). Plus, the high ior value is going
to give light and dark areas. When I tried replacing the partly
transparent pigments with various opaque colors, I noticed that you
appear to have some coincident surface issues as well. Another thing to
watch out for with reflection/transparency is not having a high enough
max_trace_level.
Not related to your question, but I noticed you had a godawfully high
ambient_light setting. If your scene seems too dark and you're trying
to brighten it, you probably need to lose the ambient_light and just set
assumed_gamma to 1.0. Also, the combination of high ambient_light,
orthographic camera, and transparent objects with a white background is
going to effectively kill any visible 3D effect.
BTW, based on the occurence of values like "-0.000000," I'm guessing
that this code was generated by some other software...? What are you
using? 'Cause I really think you might get better results by just,
well, typing your own code. ;)
Dang, I'm *really* not trying to pick your scene apart, just want to
help...Let us know how this goes, OK?
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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