Alain wrote:
> Do you realise that's what we call "radiosity" in POV-Ray? And that
> those so caled "ambient oclusion" are automaticaly generated using by
> that radiosity algorythm? It just need dome tweaking of the available
> parameters.
POV-Ray's current radiosity implementation doesn't allow you to use the
result as a so-called "dirt map" - which would be useful for dirt in
corners, chips on edges, etc.
~Sam
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