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SharkD wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
>
>>If your road doesn't need to be elevated over the terrain,
>>you could just layer a road texture on top.
>
> Yes, but this would require large images, and I'm already running out of
> memory as it is.
I was thinking more of a function pattern based on your road spline.
Alternatively, you can make a thick road object and intersect it
with the hf to get the road geometry.
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