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SharkD nous apporta ses lumieres en ce 2007/06/20 23:49:
> Can someone please tell me why the following sphere is not showing up in my
> scene?
>
> sphere
> {
> 0,1
> scale <1/16,1/4,1/16,>
> hollow
> material
> {
> interior
> {
> media
> {
> intervals 1 //5 higher slows it up and gives smoother images
By default using method 3, this should stay at 1.
> samples 1 //5 lower = more blocky
Raise this instead, samples 25 interval 1 is MUCH faster than intervals 5
samples 5 for the same final number of samples.
> emission .300 //1 brightness of glowing media
> density
> {
> spherical scale <1/16,1/4,1/16,>
> warp {turbulence <.8,.07,.05>}
> density_map
> {
> [0 rgb 0]
> [.6 rgb 0]
> [.7 color Yellow]
> [.8 color Yellow]
> [.9 color White]
> [1 color White]
> }
> }
> }
> }
> texture {pigment {Clear}}
> }
> }
>
>
Your media is prety faint, try raysing emission some.
Only 40% of your radius emit, the rest been density 0, combined with the low
emission makes it hard to see, especialy if the background is light.
--
Alain
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'hAS ANYONE SEEN MY cAPSLOCK KEY?'
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