|
|
Samuel Benge nous apporta ses lumieres en ce 2007/06/20 22:08:
> Kirk Andrews wrote:
>> Some time ago a saw a post in the image binaries titled "ambient
>> occlusion",
>> which is a way of lighting objects such that crevices and corners receive
>> less ambient light. It would incredibly useful if this could be
>> applied to
>> *textures*, allowing a "dirty" or "mossy" texture to be applied only to
>> crevices and corners. I wonder if anyone knows of a way of doing this?
>>
>> -- Kirk
>
> One way is to use MegaPOV's projection pattern: 2.6.3. Projection pattern
>
> To get a full effect, you would need several patterns to specify blurry
> light_sources all around the object. They would be averaged together.
Don't know.
>
> The other option I know of (and it may have been my post you saw), is to
> make a pigment out of the target object and combine jittered versions
> of it into an average pigment's pigment_map. If that makes any sense.
Done!
>
> Both ways will be terribly slow.
>
> ~Sam
The object pattern is used in the patina macro, and yes, it's teribly slow, in
particular if there is some reflection involved.
--
Alain
-------------------------------------------------
A day without sunshine is like, night
Post a reply to this message
|
|