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Kirk Andrews wrote:
> Some time ago a saw a post in the image binaries titled "ambient occlusion",
> which is a way of lighting objects such that crevices and corners receive
> less ambient light. It would incredibly useful if this could be applied to
> *textures*, allowing a "dirty" or "mossy" texture to be applied only to
> crevices and corners. I wonder if anyone knows of a way of doing this?
>
> -- Kirk
One way is to use MegaPOV's projection pattern: 2.6.3. Projection pattern
To get a full effect, you would need several patterns to specify blurry
light_sources all around the object. They would be averaged together.
The other option I know of (and it may have been my post you saw), is to
make a pigment out of the target object and combine jittered versions
of it into an average pigment's pigment_map. If that makes any sense.
Both ways will be terribly slow.
~Sam
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