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Roman Reiner wrote:
> A merge or union of cylinders will most probably give better results
> in less render time than both methods described above (all might be
> worth a try though)
Yes, agreed. I don't know why I forgot about that option.
Merge can be very slow with a high number of objects though, so if a
semi-transparent path is desired, sphere_sweeps may be faster after all,
though I haven't compared results myself. If a semi-transparent path is not
needed, union should definitely be used rather than merge.
Rune
--
http://runevision.com
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