POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser _ Take 6 : Re: Making clothes in Poser _ Take 6 Server Time
4 Nov 2024 17:54:28 EST (-0500)
  Re: Making clothes in Poser _ Take 6  
From: Thomas de Groot
Date: 17 Jun 2007 04:06:23
Message: <4674eb7f$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:t9d873plp7bmn55rlkap2rv9ajup92u24d@4ax.com...
> On Thu, 14 Jun 2007 13:15:56 +0200, "Thomas de Groot" 
> <t.d### [at] internlDOTnet>
> wrote:
>
>>Here is an update of the current figure and its cloth development.
>>A torc has been added.
>>Braids along the tunic's borders have been added. I had that image map
>>sitting on my PC for at least the last ten years and never touched it.
>>There are still a number of issues, some on the Poser side, some others
>>concerning uv mapping, but I am getting there :-)
>
> That's looking good, quite usable, indeed. Are you going to try and age 
> the
> clothes?
>
Hmm... yes, why not? That should not be too difficult, probably in the 
direction of layered textures for fading colors and spots,  and an image map 
with some transparant holes or frayed borders... Interesting, yes. Also furs 
are something I need for a future scene...
In the meantime, I have perfected my abilities of uv map editing in Silo 2. 
This was necessary to do for an even better render of the braids, especially 
around the neck (as you may notice in my image posted with my comments about 
Poseray).
Great fun! Interesting times!

Thomas


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