|
![](/i/fill.gif) |
SharkD nous apporta ses lumieres en ce 2007/06/16 14:06:
> I may combine that with another trick I came up with:
>
> #declare Count = 0;
> #declare Increment = 0.01;
> #declare Exhaust_Plume = union
> {
> #while (Count < 1)
> cone
> {
> <0,Count * -100,0,>, 6 + Count * 26, <0,(Count + Increment) * -100,0,>, 6
> + (Count + Increment) * 26
> open
> material
> {
> texture
> {
> pigment {color rgbt 1}
> }
> interior
> {
> ior (1.01 - Count * 0.01)
> }
> }
> }
> #declare Count = Count + Increment;
> #end
> }
>
> object
> {
> Exhaust_Plume
> }
>
>
Remember that hot air have an ior that is inferior than that of the ambient air.
Ambient air have an ior of 1 (strictly, it's the ior of vacuum, air is about
1.001 to 1.003 depending on persure ant temperature).
So your hot air should have an ior LESS than 1 by a very small margin:
0.98< HotAirIOR < 1.0
--
Alain
-------------------------------------------------
To define recursion, we must first define recursion.
Post a reply to this message
|
![](/i/fill.gif) |