|
|
Since Thomas has started a thread about Poseray, I take the opportunity
to say all the good I think of it. I used it a lot while testing
PovEdge, and really it is *so much* more than a simple format converter !
I am sure than there are many functionnalities I am not aware of, but I
know that:
- It can correct models that have problems, by re-calculating the
normals (very useful in many situations, as bugged model are quite common).
- It can subdivide models. This is unvaluable with low-poly models,
which can then become much more usable.
- It can import PovRay mesh2! This may sound uninteresting for a Povray
user, but it is not. It means that all the great mesh2 models available
in the community can be corrected (if necessary), subdivided, or even
(as output in .obj is also possible) imported in Wings3d, or any other
modeler, to be modified at will ! By the way, as a small feature
request, the parsing of the mesh2 format concerning the textures could
be improved (now it changes the names to Pov_Texture_1, etc. and
changing this back by hand can become tedious when there are many
different textures).
Thibaut
Post a reply to this message
|
|